FBlueprintEditorModule::CreateUserDefinedStructEditor

Creates an instance of a Structure editor object.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp

Syntax

virtual TSharedRef< IUserDefinedStructureEditor > CreateUserDefinedStructEditor
(
    const EToolkitMode::Type Mode,
    const TSharedPtr< IToolkitHost > & InitToolkitHost,
    UUserDefinedStruct * UDStruct
)

Remarks

Creates an instance of a Structure editor object.

Returns

Interface to the new Struct editor

Parameters

Parameter

Description

Mode

Mode that this editor should operate in

InitToolkitHost

When Mode is WorldCentric, this is the level editor instance to spawn this editor within

UDEnum

The user-defined structure to start editing

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