FBlueprintEditorModule::RegisterGraphCustomization

Register a customization for for Blueprint graphs

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditorModule.h

Include

#include "BlueprintEditorModule.h"

Source

/Engine/Source/Editor/Kismet/Private/BlueprintEditorModule.cpp

Syntax

virtual void RegisterGraphCustomization
(
    const UEdGraphSchema * InGraphSchema,
    FOnGetGraphCustomizationInstance InOnGetGraphCustomization
)

Remarks

Register a customization for for Blueprint graphs

Parameters

Parameter

Description

InGraphSchema

The schema of the graph to create the customization for

InOnGetDetailCustomization

The delegate used to create customization instances

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss