FCustomDebugObject

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintEditor.h

Include

#include "BlueprintEditor.h"

Syntax

struct FCustomDebugObject

Variables

Name Description

Public variable

FString

 

NameOverride

Override for the object name (if not empty)

Public variable

UObject *

 

Object

Custom object to include, regardless of the current debugging World.

Constructors

Name Description

Public function

FCustomDebugObject()

Public function

FCustomDebugObject

(
    UObject* InObject,
    const FString& InLabel
)

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