FSCSEditorTreeNode::OnCompleteRename

Renames the component

Windows
MacOS
Linux

Override Hierarchy

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp

Syntax

virtual void OnCompleteRename
(
    const FText & InNewName
)

Remarks

Renames the component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss