Module |
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Header |
/Engine/Source/Editor/Kismet/Public/BlueprintAssetHandler.h |
Include |
#include "BlueprintAssetHandler.h" |
class IBlueprintAssetHandler
Interface used to define how to interact with a blueprint within an asset
Name | Description | |
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~IBlueprintAssetHandler() |
Name | Description | ||
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AssetContainsBlueprint ( |
Check whether the specified asset registry data contains a blueprint |
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UBlueprint &... |
RetrieveBlueprint ( |
Retrieve the blueprint from the specified asset object |
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SupportsNativization ( |
Check whether the specified asset supports nativization |