ISCSEditorCustomization::HandleViewportDrag

Handle drag in the viewport

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/ISCSEditorCustomization.h

Include

#include "ISCSEditorCustomization.h"

Syntax

bool HandleViewportDrag
(
    class USceneComponent * InSceneComponent,
    class USceneComponent * InComponentTemplate,
    const FVector & InDeltaTranslation,
    const FRotator & InDeltaRotation,
    const FVector & InDeltaScale,
    const FVector & InPivot
)

Remarks

Handle drag in the viewport

Returns

true if the operation was handled.

Parameters

Parameter

Description

InSceneComponent

The scene component being dragged

InComponentTemplate

The template corresponding to the scene component

InDeltaTranslation

The delta translation being applied

InDeltaRotation

The delta rotation being applied

InDeltaScale

The delta scale being applied

InPivot

The povot point for any transformations

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss