Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/SSCSEditor.h |
Include |
#include "SSCSEditor.h" |
Source |
/Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp |
UActorComponent * AddNewComponent
(
UClass * NewComponentClass,
UObject * Asset,
const bool bSkipMarkBlueprintModified,
bool bSetFocusToNewItem
)
Adds a component to the SCS Table
The reference of the newly created ActorComponent
Parameter |
Description |
---|---|
NewComponentClass |
(In) The class to add |
Asset |
(In) Optional asset to assign to the component |
bSkipMarkBlueprintModified |
(In) Optionally skip marking this blueprint as modified (e.g. if we're handling that externally) |