SSCSEditor::ReplaceComponentReferencesInTree

Update component pointers held by tree nodes if components have been replaced following construction script execution

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/SSCSEditor.h

Include

#include "SSCSEditor.h"

Source

/Engine/Source/Editor/Kismet/Private/SSCSEditor.cpp

Syntax

void ReplaceComponentReferencesInTree
(
    const TArray< FSCSEditorTreeNodePtrType > & Nodes,
    const TMap< UObject *, UObject * > & OldToNewInstanceMap
)

Remarks

Update component pointers held by tree nodes if components have been replaced following construction script execution

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss