UBlueprintCompilerExtension::ProcessBlueprintCompiled

Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been

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MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h

Include

#include "BlueprintCompilerExtension.h"

Syntax

virtual void ProcessBlueprintCompiled
(
    const FKismetCompilerContext & CompilationContext,
    const FBlueprintCompiledData & Data
)

Remarks

Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been

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