Module |
|
Header |
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
Include |
#include "BlueprintCompilerExtension.h" |
virtual void ProcessBlueprintCompiled
(
const FKismetCompilerContext & CompilationContext,
const FBlueprintCompiledData & Data
)
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been