| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Kismet/Public/BlueprintCompilerExtension.h |
Include |
#include "BlueprintCompilerExtension.h" |
class UBlueprintCompilerExtension : public UObject
Name | Description | |
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UBlueprintCompilerExtension ( |
Name | Description | ||
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BlueprintCompiled ( |
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ProcessBlueprintCompiled ( |
Override this if you're interested in running logic after class layout has been generated, but before bytecode and member variables have been |