SModeWidget::FArguments::OnGetActiveMode

The currently active mode, used to determine which mode is highlighted.

Windows
MacOS
Linux

References

Module

Kismet

Header

/Engine/Source/Editor/Kismet/Public/WorkflowOrientedApp/SModeWidget.h

Include

#include "WorkflowOrientedApp/SModeWidget.h"

Syntax

WidgetArgsType & OnGetActiveMode
(
    const TAttribute< FName > & InAttribute
)

Remarks

The currently active mode, used to determine which mode is highlighted.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss