| FGraphCompilerContext::ShouldForceKeepNode()
|
Module |
|
Header |
/Engine/Source/Editor/KismetCompiler/Public/KismetCompiler.h |
Include |
#include "KismetCompiler.h" |
Source |
/Engine/Source/Editor/KismetCompiler/Private/KismetCompiler.cpp |
virtual bool ShouldForceKeepNode
(
const UEdGraphNode * Node
) const
Should this node be kept even if it's not reached?