FKismetCompilerUtilities::GenerateAssignmentNodes

Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time.

Windows
MacOS
Linux

References

Module

KismetCompiler

Header

/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h

Include

#include "KismetCompilerMisc.h"

Source

/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp

Syntax

static UEdGraphPin * GenerateAssignmentNodes
(
    class FKismetCompilerContext & CompilerContext,
    UEdGraph * SourceGraph,
    UK2Node_CallFunction * CallBeginSpawnNode,
    UEdGraphNode * SpawnNode,
    UEdGraphPin * CallBeginResult,
    const UClass * ForClass
)

Remarks

Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time. Returns the 'last then' pin of the assignment nodes

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