Module |
|
Header |
/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h |
Include |
#include "KismetCompilerMisc.h" |
Source |
/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp |
static UEdGraphPin * GenerateAssignmentNodes
(
class FKismetCompilerContext & CompilerContext,
UEdGraph * SourceGraph,
UK2Node_CallFunction * CallBeginSpawnNode,
UEdGraphNode * SpawnNode,
UEdGraphPin * CallBeginResult,
const UClass * ForClass
)
Create 'set var by name' nodes and hook them up - used to set values when components are added or actor are created at run time. Returns the 'last then' pin of the assignment nodes