FNodeHandlingFunctor::ValidateAndRegisterNetIfLiteral

If the net is a literal, it validates the default value and registers it.

Windows
MacOS
Linux

References

Module

KismetCompiler

Header

/Engine/Source/Editor/KismetCompiler/Public/KismetCompilerMisc.h

Include

#include "KismetCompilerMisc.h"

Source

/Engine/Source/Editor/KismetCompiler/Private/KismetCompilerMisc.cpp

Syntax

bool ValidateAndRegisterNetIfLiteral
(
    FKismetFunctionContext & Context,
    UEdGraphPin * Net
)

Remarks

If the net is a literal, it validates the default value and registers it. Returns true if the net is not a literal, or if it's a literal that is valid. Returns false only for a bogus literal value.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss