ECreateBlueprintFromActorMode

Enum defining which mode to use when creating the blueprint from the selected actors

Windows
MacOS
Linux

References

Module

KismetWidgets

Header

/Engine/Source/Editor/KismetWidgets/Public/CreateBlueprintFromActorDialog.h

Include

#include "CreateBlueprintFromActorDialog.h"

Syntax

enum ECreateBlueprintFromActorMode
{
    None,
    Harvest       = 1,
    Subclass      = 2,
    ChildActor    = 4,
}

Values

Name

Description

None

Harvest

Subclass

ChildActor

Remarks

Enum defining which mode to use when creating the blueprint from the selected actors

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