Module |
|
Header |
/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h |
Include |
#include "LandscapeEditorObject.h" |
enum ELandscapeConvertMode
{
Invalid = -1,
Expand = 0,
Clip = 1,
Resample = 2,
}
Name |
Description |
---|---|
Invalid |
|
Expand |
Will round up the number of components for the new world size, which might expand the world size compared to previous settings |
Clip |
Will floor the number of components for the new world size, which might reduce the world size compared to previous settings |
Resample |
The landscape will have the same overall size in the world, and have the same number of components. |