ELandscapeConvertMode

Windows
MacOS
Linux

References

Module

LandscapeEditor

Header

/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorObject.h

Include

#include "LandscapeEditorObject.h"

Syntax

enum ELandscapeConvertMode
{
    Invalid     = -1,
    Expand      = 0,
    Clip        = 1,
    Resample    = 2,
}

Values

Name

Description

Invalid

Expand

Will round up the number of components for the new world size, which might expand the world size compared to previous settings

Clip

Will floor the number of components for the new world size, which might reduce the world size compared to previous settings

Resample

The landscape will have the same overall size in the world, and have the same number of components.

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