LandscapeEditorUtils::ExpandData

Windows
MacOS
Linux

References

Module

LandscapeEditor

Header

/Engine/Source/Editor/LandscapeEditor/Public/LandscapeEditorUtils.h

Include

#include "LandscapeEditorUtils.h"

Syntax

namespace LandscapeEditorUtils
{
    template<typename T>
    void LandscapeEditorUtils::ExpandData
    (
        T * OutData,
        const T * InData,
        int32 OldMinX,
        int32 OldMinY,
        int32 OldMaxX,
        int32 OldMaxY,
        int32 NewMinX,
        int32 NewMinY,
        int32 NewMaxX,
        int32 NewMaxY
    )
}

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss