FLevelEditorActionCallbacks::CanSelectGameModeBlueprint

Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditorActions.h

Include

#include "LevelEditorActions.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditorActions.cpp

Syntax

static bool CanSelectGameModeBlueprint()

Remarks

Returns TRUE if the user can edit the game mode Blueprint, this requires the DefaultEngine config file to be writable

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