FLevelEditorModule::BroadcastMapChanged

Called by the engine when a new map is loaded

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h

Include

#include "LevelEditor.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelEditor.cpp

Syntax

virtual void BroadcastMapChanged
(
    UWorld * World,
    EMapChangeType MapChangeType
)

Remarks

Called by the engine when a new map is loaded

Parameters

Parameter

Description

World

The new world

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