| IModuleInterface | ||
| IHasMenuExtensibility | ||
| IHasToolBarExtensibility
|
Module |
|
Header |
/Engine/Source/Editor/LevelEditor/Public/LevelEditor.h |
Include |
#include "LevelEditor.h" |
class FLevelEditorModule :
public IModuleInterface,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Level editor module
Name | Description | |
---|---|---|
|
FLevelEditorModule() |
Constructor, set up console commands and variables |
Name | Description | ||
---|---|---|---|
|
ShutdownModule() |
Called before the module is unloaded, right before the module object is destroyed. |
|
|
StartupModule() |
Called right after the module DLL has been loaded and the module object has been created |
|
|
SupportsDynamicReloading() |
Override this to set whether your module is allowed to be unloaded on the fly |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
GetMenuExtensibilityManager() |
Gets the extensibility managers for outside entities to extend static mesh editor's menus and toolbars |
Name | Description | ||
---|---|---|---|
|
TSharedPtr< ... |
GetToolBarExtensibilityManager() |
Name |
Description |
|
---|---|---|
|
FActorSelectionChangedEvent |
Called when actor selection changes |
|
FComponentsEditedEvent |
Called when an edit command is executed on components in the world |
|
FMapChangedEvent |
Called when a new map is loaded |
|
FNotificationBarChanged |
Called when a new map is loaded |
|
FOnLevelEditorCreated |
Called when a level editor widget has been created |
|
FOnRegisterLayoutExtensions |
|
|
FOnRegisterTabs |
|
|
FRedrawLevelEditingViewportsEvent |
Called when level editor viewports should be redrawn |
|
FStatusBarItem |
Add / Remove status bar item |
|
FTabContentChangedEvent |
Called when the tab content is changed |
|
FTabManagerChangedEvent |
Called when the tab manager is changed |
|
FTakeHighResScreenShotsEvent |
Called when a high res screenshot is requested. |
Name |
Description |
---|---|
FCaptureSingleFrameAnimSequence |
Delegate used to capture skeltal meshes to single-frame animations when 'keeping simulation changes' |
FLevelEditorMenuExtender |
Delegates to be called to extend the level viewport menus |
FLevelViewportMenuExtender_SelectedActors |
|
FLevelViewportMenuExtender_SelectedObjects |