FLevelViewportLayout::SaveCommonLayoutString

Called in [SaveLayoutString()](API\Editor\UnrealEd\FEditorViewportLayout\SaveLayoutString) functions for derived types of layout to save values common to all types

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/LevelViewportLayout.h

Include

#include "LevelViewportLayout.h"

Source

/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout.cpp

Syntax

void SaveCommonLayoutString
(
    const FString & SpecificLayoutString
) const

Remarks

Called in SaveLayoutString() functions for derived types of layout to save values common to all types

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