SLevelViewport::OnActorSelectionChanged

Called on all viewports, when actor selection changes.

Windows
MacOS
Linux

References

Module

LevelEditor

Header

/Engine/Source/Editor/LevelEditor/Public/SLevelViewport.h

Include

#include "SLevelViewport.h"

Source

/Engine/Source/Editor/LevelEditor/Private/SLevelViewport.cpp

Syntax

void OnActorSelectionChanged
(
    const TArray< UObject * > & NewSelection,
    bool bForceRefresh
)

Remarks

Called on all viewports, when actor selection changes.

Parameters

Parameter

Description

NewSelection

List of objects that are now selected

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