FMaterialEditorUtilities::BuildTextureStreamingData

Build the texture streaming data for a given material.

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditorUtilities.h

Include

#include "MaterialEditorUtilities.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorUtilities.cpp

Syntax

static void BuildTextureStreamingData
(
    UMaterialInterface * MaterialInterface
)

Remarks

Build the texture streaming data for a given material. Also update the parent hierarchy has only the delta are stored.

Parameters

Parameter

Description

MaterialInterface

The material to update.

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