BlendID

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialPropertyHelpers.h

Include

#include "MaterialPropertyHelpers.h"

Syntax

static FText BlendID = FInternationalization::ForUseOnlyByLocMacroAndGraphNodeTextLiterals_CreateText(TEXT( "Blend Asset" ), TEXT( "MaterialPropertyHelper" ), TEXT( "BlendID" ));

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