IMaterialEditor::GetBoundsForNode

Get the visible bounds of the given graph node

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/IMaterialEditor.h

Include

#include "IMaterialEditor.h"

Syntax

virtual void GetBoundsForNode
(
    const UEdGraphNode * InNode,
    class FSlateRect & OutRect,
    float InPadding
) const

Remarks

Get the visible bounds of the given graph node

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