Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static UMaterialExpression * CreateMaterialExpressionInFunction
(
UMaterialFunction * MaterialFunction,
TSubclassOf< UMaterialExpression > ExpressionClass,
int32 NodePosX,
int32 NodePosY
)
Create a new material expression node within the supplied material function
Parameter |
Description |
---|---|
MaterialFunction |
Material function asset to add an expression to |
ExpressionClass |
Class of expression to add |
NodePosX |
X position of new expression node |
NodePosY |
Y position of new expression node |