Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static void GetChildInstances
(
UMaterialInterface * Parent,
TArray< FAssetData > & ChildInstances
)
Gets all direct child mat instances