UMaterialEditingLibrary::GetMaterialSelectedNodes

Get the set of selected nodes from an active material editor

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h

Include

#include "MaterialEditingLibrary.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp

Syntax

static TSet< UObject * > GetMaterialSelectedNodes
(
    UMaterial * Material
)

Remarks

Get the set of selected nodes from an active material editor

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