Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool HasMaterialUsage
(
UMaterial * Material,
EMaterialUsage Usage
)
Check if a particular usage is enabled for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Parameter |
Description |
---|---|
Material |
Material to check usage for |
Usage |
Usage type to check for this material |