UMaterialEditingLibrary::RecompileMaterial

Trigger a recompile of a material.

Windows
MacOS
Linux

References

Module

MaterialEditor

Header

/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h

Include

#include "MaterialEditingLibrary.h"

Source

/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp

Syntax

static void RecompileMaterial
(
    UMaterial * Material
)

Remarks

Trigger a recompile of a material. Must be performed after making changes to the graph to have changes reflected.

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