Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static bool SetMaterialUsage
(
UMaterial * Material,
EMaterialUsage Usage,
bool & bNeedsRecompile
)
Enable a particular usage for the supplied material (e.g. SkeletalMesh, ParticleSprite etc)
Parameter |
Description |
---|---|
Material |
Material to change usage for |
Usage |
New usage type to enable for this material |
bNeedsRecompile |
Returned to indicate if material needs recompiling after this change |