Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static void UpdateMaterialFunction
(
UMaterialFunctionInterface * MaterialFunction,
UMaterial * PreviewMaterial
)
Update a Material Function after edits have been made. Will recompile any Materials that use the supplied Material Function.