Module |
|
Header |
/Engine/Source/Editor/MaterialEditor/Public/MaterialEditingLibrary.h |
Include |
#include "MaterialEditingLibrary.h" |
Source |
/Engine/Source/Editor/MaterialEditor/Private/MaterialEditingLibrary.cpp |
static void UpdateMaterialInstance
(
UMaterialInstanceConstant * Instance
)
Called after making modifications to a Material Instance to recompile shaders etc.