| IMeshPaintGeometryAdapter::ApplyOrRemoveTextureOverride()
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Module |
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Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include |
#include "MeshPaintSkeletalMeshAdapter.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
Applies or removes an override texture to use while rendering the meshes materials