| IMeshPaintGeometryAdapter::Construct()
|
Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h |
Include |
#include "MeshPaintSkeletalMeshAdapter.h" |
Source |
/Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp |
virtual bool Construct
(
UMeshComponent * InComponent,
int32 InMeshLODIndex
)
Start IMeshPaintGeometryAdapter Overrides