FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid

Returns whether or not this adapter is in a valid state

Windows
MacOS
Linux

Override Hierarchy

IMeshPaintGeometryAdapter::IsValid()

FMeshPaintGeometryAdapterForSkeletalMeshes::IsValid()

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h

Include

#include "MeshPaintSkeletalMeshAdapter.h"

Syntax

virtual bool IsValid() const

Remarks

Returns whether or not this adapter is in a valid state

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