FMeshPaintGeometryAdapterForSkeletalMeshes::OnAdded

Called when this adapter is created and added to its owner (used for setting up)

Windows
MacOS
Linux

Override Hierarchy

IMeshPaintGeometryAdapter::OnAdded()

FMeshPaintGeometryAdapterForSkeletalMeshes::OnAdded()

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/MeshPaintSkeletalMeshAdapter.h

Include

#include "MeshPaintSkeletalMeshAdapter.h"

Source

/Engine/Source/Editor/MeshPaint/Private/MeshPaintSkeletalMeshAdapter.cpp

Syntax

virtual void OnAdded()

Remarks

Called when this adapter is created and added to its owner (used for setting up)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss