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Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include |
#include "MeshPaintTypes.h" |
struct FPaintTexture2DData
Name | Description | ||
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bIsPaintingTexture2DModified |
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CloneRenderTargetTexture |
Render target texture used as an input while painting that contains a clone of the original image |
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PaintingMaterials |
List of materials we are painting on |
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UTexture2D *... |
PaintingTexture2D |
The original texture that we're painting |
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UTexture2D *... |
PaintingTexture2DDuplicate |
A copy of the original texture we're painting, used for restoration. |
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PaintRenderTargetTexture |
Render target texture for painting |
Name | Description | |
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FPaintTexture2DData() |
Default ctor |
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FPaintTexture2DData() |
Default ctor |
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FPaintTexture2DData ( |
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FPaintTexture2DData ( |
Name | Description | ||
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AddReferencedObjects ( |
Serializer |
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AddReferencedObjects ( |
Serializer |