FPaintTexture2DData

Windows
MacOS
Linux

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h

Include

#include "MeshPaintTypes.h"

Syntax

struct FPaintTexture2DData

Variables

Name Description

Public variable

bool

 

bIsPaintingTexture2DModified

Public variable

UTextureRenderT...

 

CloneRenderTargetTexture

Render target texture used as an input while painting that contains a clone of the original image

Public variable

TArray< UMateri...

 

PaintingMaterials

List of materials we are painting on

Public variable

UTexture2D *...

 

PaintingTexture2D

The original texture that we're painting

Public variable

UTexture2D *...

 

PaintingTexture2DDuplicate

A copy of the original texture we're painting, used for restoration.

Public variable

UTextureRenderT...

 

PaintRenderTargetTexture

Render target texture for painting

Constructors

Name Description

Public function

FPaintTexture2DData()

Default ctor

Public function

FPaintTexture2DData()

Default ctor

Public function

FPaintTexture2DData

(
    UTexture2D* InPaintingTexture2...,
    bool InbIsPaintingTexture2DModified
)

Public function

FPaintTexture2DData

(
    UTexture2D* InPaintingTexture2...,
    bool InbIsPaintingTexture2DModified
)

Functions

Name Description

Public function

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Serializer

Public function

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Serializer

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