IMeshPaintEdMode::Select

[FEdMode](API\Editor\UnrealEd\FEdMode): Handling SelectActor

Windows
MacOS
Linux

Override Hierarchy

FEdMode::Select()

IMeshPaintEdMode::Select()

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/IMeshPaintMode.h

Include

#include "IMeshPaintMode.h"

Source

/Engine/Source/Editor/MeshPaint/Private/IMeshPaintMode.cpp

Syntax

virtual bool Select
(
    AActor * InActor,
    bool bInSelected
)

Remarks

FEdMode: Handling SelectActor

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