IMeshPaintGeometryAdapter::GetComponentToWorldMatrix

Returns the Component to World matrix from the Mesh Component

Windows
MacOS
Linux

Override Hierarchy

References

Module

MeshPaint

Header

/Engine/Source/Editor/MeshPaint/Public/IMeshPaintGeometryAdapter.h

Include

#include "IMeshPaintGeometryAdapter.h"

Syntax

FMatrix GetComponentToWorldMatrix() const

Remarks

Returns the Component to World matrix from the Mesh Component

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