Name |
Description |
|
---|---|---|
|
FBaseMeshPaintGeometryAdapter |
Base mesh paint geometry adapter, handles basic sphere intersection using a Octree |
|
FMeshPaintAdapterFactory |
|
|
FMeshPaintBatchedElementParameters |
Batched element parameters for texture paint shaders used for paint blending and paint mask generation |
|
FMeshPaintDilateBatchedElementParameters |
Batched element parameters for texture paint shaders used for texture dilation |
|
FMeshPainterCommands |
Base set of mesh painter commands |
|
FMeshPaintGeometryAdapterForSkeletalMeshes |
|
|
FMeshPaintGeometryAdapterForSkeletalMeshesFactory |
|
|
FMeshPaintGeometryAdapterForSplineMeshes |
|
|
FMeshPaintGeometryAdapterForSplineMeshesFactory |
|
|
FMeshPaintGeometryAdapterForStaticMeshes |
|
|
FMeshPaintGeometryAdapterForStaticMeshesFactory |
|
|
FMeshPaintParameters |
Mesh paint parameters |
|
FMeshPaintTriangle |
Triangle for use in Octree for mesh paint optimization |
|
FMeshPaintTriangleOctreeSemantics |
Semantics for the simple mesh paint octree |
|
FMeshSelectedMaterialInfo |
Wrapper to store which of a meshes materials is selected as well as the total number of materials. |
|
FPaintableTexture |
Structure used to house and compare Texture and UV channel pairs |
|
FPaintTexture2DData |
|
|
FPerVertexPaintActionArgs |
Parameters for paint actions, stored together for convenience |
|
FTexturePaintMeshSectionInfo |
Helper struct to store mesh section information in |
|
FTexturePaintTriangleInfo |
Structure used to hold per-triangle data for texture painting |
|
FTextureTargetListInfo |
Wrapper to expose texture targets to WPF code. |
|
IMeshPaintEdMode |
Mesh Paint editor mode |
|
IMeshPainter |
Base class for creating a mesh painter, has basic functionality combined with IMeshPaintMode and requires painting/situation-specific information to do actual painting |
|
IMeshPaintGeometryAdapter |
Interface for a class to provide mesh painting support for a subclass of UMeshComponent |
|
IMeshPaintGeometryAdapterFactory |
Factory for IMeshPaintGeometryAdapter |
|
IMeshPaintModule |
MeshPaint module interface |
|
MeshPaintHelpers |
|
|
TexturePaintHelpers |
Helpers functions for texture painting functionality |
|
UMeshPaintSettings |
|
|
UPaintBrushSettings |
Name |
Description |
---|---|
MeshPaintDefs::MaxSupportedPhysicalWeights |
Currently we never support more than five channels (R, G, B, A, OneMinusTotal) |
MeshPaintDefs::MaxSupportedWeights |
Name |
Description |
---|---|
FMeshPaintTriangleOctree |
|
FPerTrianglePaintAction |
|
FPerVertexPaintAction |
Delegates used to call per-vertex/triangle actions |
Name |
Description |
|
---|---|---|
|
EMeshPaintAction |
Mesh painting action (paint, erase) |
|
EMeshPaintColorViewMode |
Mesh paint color view modes (somewhat maps to EVertexColorViewMode engine enum.) |
|
EMeshPaintMode |
Mesh paint mode |
|
EMeshVertexPaintTarget |
Vertex paint target |