Module |
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Header |
/Engine/Source/Editor/MovieSceneTools/Public/SequenceBindingTree.h |
Include |
#include "SequenceBindingTree.h" |
struct FSequenceBindingTree
Data structure used internally to represent the bindings of a sequence recursively
Name | Description | ||
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ConditionalRebuild ( |
Conditionally reconstruct the tree structure from the specified sequence if any of the sequences have changed since the last population |
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TSharedPtr< ... |
FindNode ( |
Find a node in the tree |
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ForceRebuild ( |
Construct the tree structure from the specified sequence. |
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TSharedRef< ... |
GetRootNode() |
Get the root of the tree |
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IsEmpty() |
Name |
Description |
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FSequenceIDStack |
Stack of sequence IDs from parent to child |