| ISequencerTrackEditor::HandleAssetAdded()
|
Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/TrackEditors/SpawnTrackEditor.h |
Include |
#include "TrackEditors/SpawnTrackEditor.h" |
Called when an asset is dropped into Sequencer. Can potentially consume the asset so it doesn't get added as a spawnable.
true if we want to consume this asset, false otherwise.
Parameter |
Description |
---|---|
Asset |
The asset that is dropped in. |
TargetObjectGuid |
The object guid this asset is dropped onto, if applicable. |