UK2Node_GetSequenceBinding::ValidateNodeDuringCompilation

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

Windows
MacOS
Linux

Override Hierarchy

UEdGraphNode::ValidateNodeDuringCompilation()

UK2Node::ValidateNodeDuringCompilation()

UK2Node_GetSequenceBinding::ValidateNodeDuringCompilation()

References

Module

MovieSceneTools

Header

/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h

Include

#include "K2Node_GetSequenceBinding.h"

Source

/Engine/Source/Editor/MovieSceneTools/Private/K2Node_GetSequenceBinding.cpp

Syntax

virtual void ValidateNodeDuringCompilation
(
    FCompilerResultsLog & MessageLog
) const

Remarks

Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.

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