| UEdGraphNode::ValidateNodeDuringCompilation()
|
Module |
|
Header |
/Engine/Source/Editor/MovieSceneTools/Public/K2Node_GetSequenceBinding.h |
Include |
#include "K2Node_GetSequenceBinding.h" |
Source |
/Engine/Source/Editor/MovieSceneTools/Private/K2Node_GetSequenceBinding.cpp |
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog & MessageLog
) const
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.