Module |
|
Header |
/Engine/Source/Editor/Persona/Public/IPersonaPreviewScene.h |
Include |
#include "IPersonaPreviewScene.h" |
enum EPreviewSceneDefaultAnimationMode
{
ReferencePose,
Animation,
AnimationBlueprint,
Custom,
}
Name |
Description |
---|---|
ReferencePose |
|
Animation |
|
AnimationBlueprint |
|
Custom |
Each mesh component defines their custom pose |
Modes that the preview scene defaults to (usually depending on asset editor context)