IPersonaPreviewScene::SetPreviewMeshComponent

Set the skeletal mesh component we are going to preview.

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/IPersonaPreviewScene.h

Include

#include "IPersonaPreviewScene.h"

Syntax

void SetPreviewMeshComponent
(
    UDebugSkelMeshComponent * InSkeletalMeshComponent
)

Remarks

Set the skeletal mesh component we are going to preview.

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