IPersonaToolkit::GetPreviewMesh

Set the preview mesh, according to context (mesh, skeleton or animation etc.)

Windows
MacOS
Linux

References

Module

Persona

Header

/Engine/Source/Editor/Persona/Public/IPersonaToolkit.h

Include

#include "IPersonaToolkit.h"

Syntax

USkeletalMesh * GetPreviewMesh() const

Remarks

Set the preview mesh, according to context (mesh, skeleton or animation etc.)

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