FPixelInspectorModule

The module holding all of the UI related pieces for pixel inspector

Windows
MacOS
Linux

Inheritance Hierarchy

IModuleInterface

FPixelInspectorModule

References

Module

PixelInspectorModule

Header

/Engine/Source/Editor/PixelInspector/Public/PixelInspectorModule.h

Include

#include "PixelInspectorModule.h"

Syntax

class FPixelInspectorModule : public IModuleInterface

Remarks

The module holding all of the UI related pieces for pixel inspector

Functions

Name Description

Public function Virtual

void

 

ActivateCoordinateMode()

Public function Virtual

void

 

CreatePixelInspectorRequest

(
    FVector2D InspectViewportUV,
    int32 ViewportUniqueId,
    FSceneInterface* SceneInterfac...,
    bool bInGameViewMode,
    float InPreExposure
)

Public function Virtual

TSharedRef< ...

 

CreatePixelInspectorWidget()

Creates the HLOD Outliner widget

Public function Virtual

void

 

GetCoordinatePosition

(
    FIntPoint& InspectViewportCoordina...,
    uint32& InspectViewportId
)

Public function Virtual

bool

 

GetViewportRealtime

(
    int32 ViewportUid,
    bool IsCurrentlyRealtime,
    bool IsMouseInsideViewport
)

Public function Virtual

bool

 

IsPixelInspectorEnable()

Public function Virtual

void

 

ReadBackSync()

Public function Virtual

void

 

RegisterTabSpawner

(
    const TSharedPtr< FWorkspaceItem > ...
)

Public function Virtual

void

 

SetCoordinatePosition

(
    FIntPoint& InspectViewportCoordina...,
    bool ReleaseAllRequest
)

Public function Virtual

void

 

SetViewportInformation

(
    int32 ViewportUniqueId,
    FIntPoint ViewportSize
)

Public function Virtual

void

 

UnregisterTabSpawner()

Overridden from IModuleInterface

Name Description

Public function Virtual

void

 

ShutdownModule()

Called before the module is unloaded, right before the module object is destroyed.

Public function Virtual

void

 

StartupModule()

Called right after the module DLL has been loaded and the module object has been created

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