Module |
|
Header |
/Engine/Source/Editor/PlacementMode/Public/IPlacementMode.h |
Include |
#include "IPlacementMode.h" |
void StartPlacing
(
const TArray< UObject * > & Assets,
UActorFactory * Factory
)
Start a placing session using the specified assets and factory. If no factory is specified the last used factory will be used.