FDetailArrayBuilder

Windows
MacOS
Linux

Inheritance Hierarchy

IDetailCustomNodeBuilder

FDetailArrayBuilder

References

Module

PropertyEditor

Header

/Engine/Source/Editor/PropertyEditor/Public/PropertyCustomizationHelpers.h

Include

#include "PropertyCustomizationHelpers.h"

Syntax

class FDetailArrayBuilder : public IDetailCustomNodeBuilder

Constructors

Name Description

Public function

FDetailArrayBuilder

(
    TSharedRef< IPropertyHandle > InBas...,
    bool InGenerateHeader,
    bool InDisplayResetToDefault,
    bool InDisplayElementNum
)

Destructors

Name Description

Public function

~FDetailArrayBuilder()

Functions

Overridden from IDetailCustomNodeBuilder

Name Description

Public function Virtual

void

 

GenerateChildContent

(
    IDetailChildrenBuilder& ChildrenBu...
)

Called to generate child content of this node

Public function Virtual

void

 

GenerateHeaderRowContent

(
    FDetailWidgetRow& NodeRow
)

Called to generate content in the header of this node ( the actual node content ).

Public function Virtual Const

FName

 

GetName()

Public function Virtual Const

TSharedPtr< ...

 

GetPropertyHandle()

Public function Virtual Const

bool

 

InitiallyCollapsed()

Public function Virtual Const

bool

 

RequiresTick()

Protected function Virtual

void

 

SetOnRebuildChildren

(
    FSimpleDelegate InOnRegenerateChild...
)

Sets a delegate that should be used when the custom node needs to rebuild children

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Called each tick if ReqiresTick is true

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss